r/backrooms • Guys I just got to this level and saw them. User:Verynotrandomperson/Entity 70 “The Spiralings”. Lastly, "habitat" refers to how often you'll encounter the entity. In this very short video a wanderer encounters a rattler. To enter the Backrooms, one must "noclip". The Backrooms. First. They also tend to travel alone, but large groups of them have been. The Backrooms Smiler Entity Square Pillow Cushion, Creepypasta Ghost Face Home Decor, Halloween Prop, Gift for Teen, Generation X (17) $ 17. Traverse through eerie backrooms levels while avoiding entities and other danger to try and escape. A Better Proposition. They are incredibly dangerous, and any hostile encounters with them have always resulted in the death of the victim. The Backrooms. If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. Minecraft Backrooms Entity Howler/Bacteria. An Aranea Membri descends from the ceiling of an unknown level. While in her idle state, The Game Master is most. Lost_My_Will_To_Live • 1 yr. E. Smilers tend to reside in dark areas on Level 2 and Level 3. They are androgynous and presumed non-binary. No Archive Warnings Apply; Entity 3/Entity 27; Aka Smiler/Rattler; Entity 3 | Smiler; Entity 27 | Rattler; Glowing rat; Enemies to Lovers; Injury; Adopted Children; in this case the rat; Crack; I think? I. Sign in to edit. The Backrooms is an internet meme, Creepypasta and quasi-Alternate Reality Game based upon the eponymous Eldritch Location, an infinite series of rooms decorated in mono-yellow wallpaper and moist carpet, lit by fluorescent lights, supposedly accessed when one "noclips" note out of reality. This always confused me as on The Backrooms fandom wiki, it was specified that there are no entities on level 0. With the help of it, 4 more rooms were investigated. ?. 74. Their torso, limbs and head consists of randomly placed, bloody rods. The story of the death slide in the backrooms continuesBeginning of history: second channel Bone Thief!The Backrooms - Bone Th. Partygoers run at a slightly slower pace than the player,. Anthropomorphic Personification: Each Pillar embodies and represents a certain concept. Entity 3. but if you are not be aware of it,it is safe to say if. These are one of the creepiest entities in The Backrooms as it has a wobbly human shape with skin that is almost see-through. share: email facebook twitter vk linkedin xing reddit. Start Notification Service for new "the backrooms" 3D Models. Quack is a duck that was once in a rough condition, but now in newer and overall more healthy manner ordered by Overseer-A. You will end up here. fan_finland • 6 mo. Trash, overgrown grass and pest problems can spill over into neighboring properties. It's recommended the only way to avoiding succumbing to your fate with these entities is to bolt in the opposite direction and don't look back. It's your mind messing with you for you being alone with your thoughts until the point you start seeing hallucinations. 3k Views 24 Comment. Edit Contents 1 Entities 2 What are Entities? 3 Entities are monsters in the Backrooms, some are nice, some are mean, and some are pure evil. SUBSCRIBE IF YOU LOVE ROBLOX🐦 TWITTER: INSTAGRAM: TIKTOK: is a highly dangerous entity in the Backrooms. Like if the Frowners we're more territorial, but can gain the trust of a single. Description. Mother will walk. 3 Entities 200-299 1. An Entity can be described as. 24 feet (11,000 meters) long. Wretches are almost always hostile, but their behavior otherwise varies wildly. ISTJ. Scits infest almost every known level of the Backrooms — with the only currently known level to not contain any being Level 6. I'm trying not to be a hater cause i love the creativity of the people who build this lore but that concept is so dumb to me. 85/14. There are different kinds of entities here, so I hope you enjoy! Now, this actually took a while to make my first mod, so please, if you like this mod. I thought it was a robot, with the cables to actuator motors and with a control module as the head. Exits. Each entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database, but when in. Entity 17 preferably settles. It is officially named bacteria. They can appear anywhere past Level 3, and get more common as you go farther through the Backrooms. Random object! randomize. Generation chances are 1/variable, so the higher the number the less likely it is to generate. Wretches are wanderers who have been deformed by the toll that The Backrooms has taken on them. Thatrandom_person06 • 5 mo. tiktok. With only around 33% of all avian-based Backrooms inhabitants. Rooms lacking windows need ventilation systems and artificial light sources to compensate for the lack. 1. SMILERGENDER! — a xenogender that is connected to the smilers, an entity in the backrooms. . W. Hey everyone! Welcome to a video all about The Shady Grey! This level is one of my favorites on the wiki, so I decided to break it down for you all! Out of a. If we overload the system, it will shut down the level, killing all partygoers inside. Want to discover art related to backrooms? Check out amazing backrooms artwork on DeviantArt. Game Over! 在痛苦和死亡之间,我选择了前者。. It is important to take into account that each of these unique characteristics to know how to. Entity 3-Smilers. Starring at them directly or getting in too close will lead to certain death. This level used to be habitable, run-down and abandoned homes can make an entire neighborhood look bad. Welcome to the Kane Pixels' Backrooms Wiki, a wiki for the online web-series created by Kane Parsons which is based on the online myth of the same name. Coconut Snares: Ignore them if they're trying to hunt for coconuts. Although Level 22, 4 and Level Fun flow seamlessly together as. Level 4 isn’t safe, but it’s the best option if you can’t trip in to 6. Backrooms entity sound. The Storyteller is able to manipulate any form of information, from books to human memories. 6: "无限崇高",后室已知的最安全的地方——The Safe Place【backrooms后室]----- UPDATED VERSION IS OUT!!! -----If you're not careful and no-clip out of reality in wrong area. In this video, I’ll explain 5 backrooms entities I found interesting; The Smilers, Frowners, Death Moths, Rattlers and The Living Room. LIKE & SUBSCRIBE to Backrooms Animated Channel Today!Entity 30. This guide is meant to help newcomers, called Wanderers, prepare physically and mentally for the Backrooms. 1 or 6. The ceiling is low; only being 4/four feet. Spiders. Bacteria: Bacteria is only in one level, which is Level 0, Bacteria can be avoided by running in zig zags behind/around walls, you can watch where Bacteria is going without getting noticed by pressing Q, E near walls to peek. Area 1 is the first area one will encounter upon entry. ⇱︎ fullscreen. Level π有一个特性令人恼,那就是所有句子都有着一样的韵脚。. Description Also known as "Grabbers", Transporters are tall, dark, floating humanoid figures. My friend was going to run a backrooms campaign and i was excited but come time to run it, regular dnd enemies, not like the backrooms at all, just an infinite dungeon """themed""" after the backrooms, well, more taking an infinite dungeon, giving it maybe diverse levels and calling it the backrooms, and none of the. Objects denoted with [NO DATA] are empty addresses in the database, just waiting to be filled — for the sake of your fellow wanderers, please contribute. Rooms would be dark and stuffy without the presence of windows. Yes, they are separate from the backrooms and should be able to leave. Level π: "饱和"后室,但是押韵狂魔 (Fandom)【Backrooms后室】. They are rarely found in Level 93 during severe blizzards and are hostile when. July 2, 1955 — Pam-Am Flight 913 (or 914–the data is confusing) takes off from New York City and disappears. Entity 24Official name: Death RatsHabitat: Majority of levels in the BackroomsDeath Rats are Entities that can be found in various Levels of The Backrooms. 8 Kilograms/429. Art & abstract; 3D ModelsCharacters & creatures; 3D. Their presence in a level can be distinguish by tangerine font. They can be identified by their signature reflective eyes and teeth gleaming in the dark. far, there are only a few reported entities in Level 188, Windows, Partygoers, Partythrowers, Skin Stealers, Howlers, Death Moths, Bacteria, Smilers, Frowners, Rattlers and a level-exclusive entity. Complete Work; 04 Jan 2023. #FilmoraGoCreated by Tech. . He is a master of illusion, capable of re-writing his local. 138. The ceiling is low; only being 4/four feet. Bacteria, followed by Aranea Membri (Frag2 Backrooms) and the Lost in the Hyperverse Backrooms entities, with an honorable mention to the Partygoer from Cupded's "Backrooms : Lost Footage" video. Rattler. Add to wishlist. Overview. Jantlers are a hostile species of entities strongly resembling deer (Cervidae), although both male and female Jantlers bare this strong resemblance to deer hinds only, as the males do not possess antlers. Template Guide - A quick and simple guide to many useful templates. Frowners represent a distinct entity within the Backrooms, serving as the antithesis to their counterpart, the Smilers. Wretches are wanderers who have been deformed by the toll that The Backrooms has taken on them. The divergence between Entity 14 and a non-anomalous rainbow present in the Backrooms is the panoramic view, more often called a full 180-degree rainbow. ago. They have the appearance of a crude, white glowing smiley face. Note: The content section is referred to the 1. No, even if they aren’t a part of the backrooms something keeps them there. So I found a backrooms game where there's no entities. They are attached to light and will destroy any light sources they see, if they can. Smilers have a rivalry with Frowners and Rattlers and will go out of their way to attack them, even abandoning their wanderer target. 2k Views 7 Comment. Entity Habitat: Majority of levels. . . With. Vertices: 56. explaining the backrooms entity called Frowners, which is the opposite of smilers pretty much, hope u liked itCredit: π有一个特性令人恼,那就是所有句子都有着一样的韵脚。. Find more sounds like the Backrooms entity noise recordedy one in the music category page. The concept of backrooms is dying : r/TheBackrooms. All Entities on Every. Entity 22 will warn the wanderer about the upcoming danger. XD. Outside of one room, Level 7 is a vast, shallow ocean. Level 37, commonly referred to as the Poolrooms, is an expansive complex of interconnected rooms and corridors slightly submerged in undulating, lukewarm water. 1K+ Downloads. Sort by: Open comment sort options. Contents 1. They can be identified by their signature reflective eyes and teeth gleaming in the dark. , the group actively hunts and kills entities in the Backrooms. Number: 3 Danger Level: High Smilers are entities with glowing white eyes and mouth. They are vaguely humanoid. Backrooms Entities Native to the Backrooms rather than our own reality, the term "Entity" covers a wide range of creatures, ranging from friendly inhabitants with human-like intelligence and intellect, to mindless brutes and animalistic creatures, ands those whose motives and abilities are beyond our understanding. Smilers have a rivalry with frowners and rattlers and will go out of their way to attack them, even abandoning their wanderer target. REMEMBER: when making edits, always use the "SAVE" function and NOT "save draft". Scarecrows. You can post some of your art here, but not to the point where you're always posting your art here. However, this does not appear to affect the. Entity 7, otherwise known as the "Mandela Virus", is a pathogen commonly found inside Level 1 and Level 2. Entity 58, 'The Sleep Paralysis Demon', or even 'The Demon' is considered one of the least understood entities within The Backrooms as it is a relatively harmless yet disturbing sleep phenomenon experienced by a small percentage of people in The Frontrooms. 7 Entities 600-699 1. God save you if you hear something. Most contain unique properties and behavior that cannot yet be understood or explained. 4 Entities 300-399 1. 18. That includes "Smilers Backrooms" Frowners and Rattlers too. Inside the Mimic, the drone found a wristwatch, a hammer, a lighter, and army boots. Level 1995 is the 1996th level of the Backrooms. Bad Monday Simulator has it's own category on Twitch![Developers: Wiki Staff] [ABOUT ]( Project : Backrooms is a ROBLOX Horror Game based on the Backrooms Creepypasta, about No-Clipping through our Reality and ending up on the Unknown, filled with Liminal Spaces & Mysterious Entities chasing you down. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. Voting closed. . 致力于介绍后室的全部层级~ 第一部分哦!. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly. 这里是哪?. That is terrifying. Recent Reviews:Backrooms Entity Trap Found TapeCheck Out THE BACKROOM 1998 Game On Steam Base Omega, which is in Level 4. They can be identified by two glowing eyes with teeth forming a circle with another thing. Hounds are humanoid entities with canine attributes. The Frowning Devourer: these beings are characterized by. Content relat. Entrance: Noclip into a pillar in level 1. Their torso, limbs and head consists of randomly placed, bloody rods. SUBSCRIBE IF YOU LOVE ROBLOX🐦 TWITTER: INSTAGRAM: TIKTOK: A Backrooms Journey. !IMPORTANT! The concept of backrooms is dying. . The group of 9 gets dropped into the backrooms, and eventually stumble upon its obligatory McDonalds. Step 2: Make a mental note of your surroundings, and to determine which Level you've landed in. Discover the MBTI personality type of 96 popular The Backrooms (Literature) characters and find out which ones you are most like! 👉. They can be identified by their signature reflective eyes and teeth gleaming in the dark. Partypoopers. this gender might include feeling nonhuman, like an entity in the backrooms, having reflective glowing eyes and teeth, and hiding in dark corners or doorways. As you might expect, this system posits that there are three levels to the Backrooms — the first level, which consists of the quintessential Backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the. 1 Entity 3: The Smiler. It has spread across numerous levels of the Backrooms, causing widespread chaos and devastation within affected communities, and has infected a significant number of individuals, potentially reaching a scale of tens or even hundreds. Due to its finite space, there are only a few rooms which can be accessed and explored in the level. 3. The “party goers”, or “revelers”, are bipedal humanoid entities with their body parts being cobblestone-shaped and a happy face drawn in the place where their face should be with something similar to blood. The Traveling Merchant can be found selling items from the. It appears to possess large, sharp claws at the end of both its arms. Kitty. 74. 已有184名玩家向您推荐本视频,点击前往哔哩哔哩bilibili一起观看;更多实用攻略教学,爆笑沙雕集锦,你所不知道的游戏知识,热门游戏视. 1. Level fun is the safest level =), we're always trowing parties, come party with us!!!! =) ( We also have lots of cake!!! 🎉 ) Just-An. They are currently in testing, found only in Mobile Sprint Test. 被雪原覆盖的Level 9。. Deal. Life and Death. Smilers thrive in dark and damp areas. Frowners live in some of the safe Backrooms levels most common in Level Frown, They are like the opposite of the Smiler entity, but they don't wanna bite the victims head off. Why are they so Hostile? Personally,i think Entities are closer to opportunity hunters,since many of them embark in rather intelligent ambush and stalk tactic,The Smiler a definite example. Shop the Quill store. (sorry I'm late) So, like an SCP-001 situation? entity 1, is a human, they like plague, spreading, you kill one its come more, its unstopabble and its gonna come to your house, and do whatever it want, scaveng, steal, destroy or. This supports the notion that, if it’s not directly linked to the Backrooms as opposed to something else that fell in, it’s at least partially knowledgeable on what the Backrooms contains. This video explains one of those dangers. 04: "故障的办公室" 介绍【Backrooms后室】, 视频播放量 17970、弹幕量 15、点赞数 437、投硬币枚数 6、收藏人数 146、转发人数 6, 视频作者 玩MC的叮当君, 作者简介 这里是立志做完所有著名层级的叮当啊,玩MC,讨论后室、商业合作或其他千奇百怪的事请. 它们不会直接杀死流浪者,但会不断发出响尾蛇的声音,这纯粹是为了把流浪者逼疯。. As you navigate through this place, searching for a way out, you encounter a. Entity Number: 68 Habitat: - Extinct Description: The Partypoopers were Entities that resided on Level 52. No Rainbows authenticated to be Entity 14 had been reported to possess an appearance of a 180-degree angle rainbow — the maximum degree in which it appears to bear is only. Entity 62 have an appearance similar to a zombified corpse with clockwork apparatus attached to various parts of their bodies. The Malveillants (Translation: Malicious ones) are current and former Natives of Level -777. arrow_forward. (2018) Level 67 is best described as a heavily misty harbor that takes place some time early in the morning. The Backrooms 是一个網路小說和Creepypasta 。 起源於2019年一位匿名用戶在貼圖討論版網站4Chan發佈的一張圖片。 Backrooms最初被描繪成一个由随机生成、大小不一的房间组成的辦公室迷宮,而人們只能透過「Noclipping 」進入。Backrooms Entity 3D Models 0 models-10 subscribers. Like i said it's slowly dying by really out of place posts. A Chaotic Future. So what exactly was that entity that appeared in the backrooms found footage video? it could entity #51 (I could be wrong dont judge me) in the hall of the mountain king but the entity's music is different. Crawlers are the collective name for all those affected by a certain, somewhat anomalous species of fungus. They may also be connected to the sanity meter having an insanity spawn once a players sanity is depleted. There is no difference in behaviour. Something I find curious is that it refused to follow the cameraman to the level below. Social behaviours. ) Unlike docile members of. The Bacteria is a stick-like physical ominous entity which is said to be made out of wires from the ceiling of level 0 and is extremely hostile towards wanderers and other entities. Kitty is entity number 10. Entity 55, also known as The Howler appears to be a large, white humanoid entity with two glowing white eyes, approximately 4,2 meters tall, with 3,1 meters long arms and legs. some levels give you’re sanity back but most take it away. Description. Escape the Backrooms is a 1-4 player co-op horror exploration game. (Note: Natives use this speech patterning outside of Level -777 so be wary. I like the wiki because it's user friendly and is very expansive but on the other hand Kane Pixels's Backrooms lore is super well written and. 2 Glitched Smilers • Most of them reside in the most glitched levels. search suggestions: backrooms backrooms entity backrooms entity bacteria backroom party goers hazmat backrooms backrooms hazmat suit. . The Backrooms is not a typical Backrooms entity. 响魇是掠夺性实体,喜欢和猎物打交道。. View source. Duller Backrooms Entity 8 Rigged. A Rainy Day. Should you stumble down a flight of stairs in Level 6, you will splash down into Level 7, “Thaslassophobia. The partygoers outside the "level fun" at the moment of shutdown, will be easy to kill off. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. . Its body is pitch black and it has no distinct features. ago. If the target is unaware of the creature, it will attack immediately. Survival Difficulty Guide – All survival difficulties that can be used to classify a level. The Backrooms are, indeed, liminal spaces, prime examples of what Dictionary. High pitched squeaks emit from a Blub cat when they are happy, excited, or showing any sort of positive. Entity 1-Entity 1 Proposals. The Backrooms, based off of the recent Found Footage short film by Kane Pixels! This is an improved Backrooms map, sticking closely to the original concept with various elements from Kane Pixels' lore. Subscribe. A community of artists and those devoted to art. Nightingale). The Backrooms. They will welcome you into level Frown but if you. Do not blink. What's This Backrooms Entity? votes The Darkness Rattler Duller Smiler Frowner Voting closed comments sorted by Best Top New Controversial Q&A. #Backrooms #the backrooms #Dollface #dollface backrooms #backrooms dollface #smiler #smiler backrooms #backrooms smiler #frowner #frowner backrooms #backrooms frowner #the other two are. Time does not function in the same manner inside the Backrooms, and along with this, there are dangerous entities lurking in the shadows. ordial smilers were locked in the backrooms they started infighting which eventually left only one left. well, if you stay on the first level for more than 3 minutes an entity spawns and theres a loud chase with a decent jumpscare. 5-Frowners. Yes even if they are part of the backrooms their existence expanded past it. Exits. Partygoer, both V1 and V2 models. Game Over! 在痛苦和死亡之间,我选择了前者。. 5 and can be found traversing the level in a hunt for any Wanderers. It was rumored to be a. The Backrooms is filled with what seems like never-ending dangers including both entities and objects. Subscribe to downloadThe Backrooms Entities. The Backrooms Entity 3 Smiler Vs Entity Rattler Youtube 1. in this video I go over what I think are the top "5" ;) scariest creatures that live in the Backrooms! If you think another one should've been. . The Backrooms (stylized as THE BACKROOMS), is an omnipotent entity. They come in three forms, Grey, Black and Orange. "Windows" will generally appear on Level 1 through Level 2, although mainly on Level 1. "Number", as the name suggests,. Level 0 the classic level and yes bacteria/howler/whatever will be in it. This map is a fairly large rendition of the Backroo. PLEASE READ THESE RULES BEFORE ASKING: The Backrooms isn't real, don't act like it really is. 6 %free Downloads. Smilers tend to reside in dark areas on Level 2 and Level 3. Aranea Membri seem to nest in empty, dark spaces above the roofs of many levels within the Backrooms, waiting for other entities or humans to approach its location (the entity’s so-called stalking stage). It moves stealthily, and has the ability to camouflage itself. The Backrooms Wiki - The Backrooms. . As we Journey through the Backrooms we discover not only Levels but also so-called "Entities" This will be the 22th video of our Journey through ALL the Enti. They are currently in testing, found only in Mobile Sprint Test. Level 37. 01 and the model is rigged, it has some bump textures otherwise hope you enjoy it! Give me credit please. Frowners live in some of the safe Backrooms levels most common in Level Frown, They are like the opposite of the Smiler entity, but they don't wanna bite the victims head off. Entity 140, herein referred to as The Storyteller, is the resident entity of Level 906, the Infinite Library. 5. . Plumbing and electricity function normally in Level 974, and there is a decent Wi-Fi connection as well. This area looks like a dim lit hotel from the 60. . 它们不会直接杀死流浪者,但会不断发出响尾蛇的声音,这纯粹是为了把流浪者逼疯。. Not much is known about Bacteria, other. Entity 20 is nearly immortal due to its regeneration ability. Entities are way more aggressive and strong in this level. Although the backrooms entity it looks most similar to is the entity 666. but if you are not be aware of it,it is safe to say if. They're always smiling. Description:when a wanderer loses his/her sanity they turn into an insanity,a creature with holes in its body a huge smile and reddish skin,you can locate an insanity by:maniacal laughter,grunting and moans,based on sounds you can know how. I just don't really like the idea of making them objectively good or bad (docile and domestic). 正在加载. Find more instant sound buttons on Myinstants!What is the safest backrooms level? Well, the safest level in the backrooms is level 178. They are humanoid creatures with white teeth and one or two glowing eyes. It's unknown what the smilers do after killing their victims, some think they just kill them, while other believe that they eat their victims. Smilers tend to reside in dark areas on Level 2 and Level 3. . Stretch brings you The Backrooms Entity 10 - "Skin-Stealers" Animation. Information of the creatures. 4 %free Downloads. The Game Master is a sentient entity with an erratic personality. Wikitext Guide – A thorough guide to understanding Wikitext. My average speed btw is 16Km/h or 10 miles an hour. It is not like it is the holy grail of entities, it is not like it has a good concept(it is bad), it is not like it is better than the clocksmith, then why do they matter anyways. It is advised to bring a flashlight for exploration. 1 is often seen as an extension of its main level, Level 37. The term "Entity" covers a wide variety of beings, from friendly inhabitants with human-like intelligence, to mindless beasts, to creatures whose motivations and abilities are beyond our understanding. 9 Entities 800-899 1. [LINKS ](Discord Server: Twitter Account: Game Page: Youtube Channel: Tiktok Account)[Read. show more almost yours: 2 weeks,. LIKE & SUBSCRIBE to Backrooms Animated Channel Today!4. Some Smilers may look different. A way to describe it is usually when a wanderer new to the backrooms in level 0 has the main fear of. Joke Pages are pages created as an intent to be funny and are not to be taken seriously; they aren't considered to be canon in the Backrooms' lore. Behaviors:previous stickman animation:scp 3008 vs partygoers cop vs maniac cop pickle vs teacher littl. Windows let the natural light of the sun into rooms. List of Canons - A list of the major interpretations of the Backrooms concept. Blanche. Many consider it to be the embodiment of the Backrooms. A Rainy Day. r/backrooms • Where am i? r/backrooms • First back rooms photo I’ve taken. The mysterious nature behind this entity makes for an incredibly creepy scenario when paired with a giant floating eyeball. Entity from Level 0. Level 27, commonly referred to as "The Woodrooms", is a presumably endless, labyrinthine complex of wooden rooms and hallways, varying minutely in design. 2 Version. The Backrooms Entity 97: Scream Eaters by Atom Rutherford [] Entity Number: 97 [] Habitat - Level 93 [] An artist's depiction of a Scream Eater, as described from several survivors and sightings. It seems that since the backrooms are so constant and stagnant compared to our ever changing world, they are unable to adapt and will more than likely be hunted down. Description. Smilers: Smilers can be encountered in the Habitable Zone. Instead, it is plausible that the backrooms feeds off the mental energy or force of will of those trapped inside. . Plumbing and electricity function normally in Level 974, and there is a decent Wi-Fi connection as well. ago. Smilers are generally hostile, and there have been many confirmed sightings of them. They are also rare and mysterious. It is not fully understood how Dullers kill their prey, as they usually run away from threats. The entity's feet appear to be 'flat' although it does share some similarities with normal human. 5. True to their name The Smilers wait in the darkest corners of the backrooms. . Physiognomically, Frowners bear a striking resemblance to Smilers, albeit with a key divergence: the characteristic upward curvature of the mouth is replaced by a pronounced downward arc, creating a frowning expression. 23 Like. backrooms. keep things from getting too complex, this article will explain the nine primary levels of the Backrooms and the entities that haunt them. Just a compilation of footages where some entities appear. Boomstick: The Master of Gaming ''Game Master". Entity Number: 2 Habitat - Architectural. This Backrooms Explained explains what exactly a Fr. Rattlers are well-hidden creatures that roam the Backrooms. The Cameraman is a theoretical entity presumed to be responsible for capturing most of the currently known images of the Backrooms. They often are unique, and heavily hostile. Entity Number: 6 Habitat - Majority of Levels. It is merely a myth, nothing but superstition. Breaking through the wall, floor, or roof will send you to Level -9223372036854775807 sublevel 1st. ——下室 Backrooms 层级介绍(三)【Backrooms后室】. 46 Lbs for the females. Stealing spooky pictures from trevor and others is not building the backrooms (because backrooms are still being developed by this community), but wasting potential for some RELATED AND. The Storyteller is able to manipulate any form of information, from books to human memories.